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Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences - Nyomtatható verzió +- HHWForum.hu (https://hhwforum.hu) +-- Fórum: Letöltések (https://hhwforum.hu/forumdisplay.php?fid=9) +--- Fórum: E-könyvek (https://hhwforum.hu/forumdisplay.php?fid=57) +---- Fórum: Külföldi könyvek (https://hhwforum.hu/forumdisplay.php?fid=64) +---- Téma: Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences (/showthread.php?tid=213333) |
RE: Unity 2022 by Example A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences - book24h - 2025-01-11 ![]() Free Download Unity 2022 by Example: A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences by Scott H Cameron, Edward Falzon English | June 7, 2024 | ISBN: 1803234598 | 596 pages | MOBI | 33 Mb Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features
Unity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You'll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you'll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you'll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you'll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games. What you will learn
If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book. Table of Contents
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