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Chaos V-Ray 7, Update 3 (Build 7.30.02) for Autodesk 3ds Max Win x64 - Nyomtatható verzió

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Chaos V-Ray 7, Update 3 (Build 7.30.02) for Autodesk 3ds Max Win x64 - OS9999 - 2026-04-04

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Free Download Chaos V-Ray 7, Update 3 (Build 7.30.02) for Autodesk 3ds Max | 6.0 Gb
Chaos released V-Ray 7, Update 3 (Build 7.30.02) is a production-proven rendering software. Known for its versatility and ability to handle any type of project - from massive, dynamic scenes having thousands of lights to a sublime still life - it is the go-to solution for artists and designers across 3D industries.


New Features
V-Ray
- Support for 3ds Max 2027
- Cloud licensing
- New Quick Sun Caustics in V-Ray material for water surfaces
- V-Ray Parallax texture
- Ability to use scene lights to illuminate Gaussian splat objects
- Visibility override for objects in VRay Physical Camera
- Add additional settings for Displacement in V-Ray material
- Object focus for depth of field in V-Ray Physical Camera
- Add geometry as include/exclude criteria in Chaos Scatter
- Support for V-Ray Decal in Chaos Scatter
- Animation support for Gaussian splat loader
- Add support for Parallax textures import from Chaos Cosmos
- DR2 becomes the default version in the official releases. DR1 is available only in Stable builds
- Add support for USD 0.14
- Support BigTIFF file format
V-Ray GPU
- HIP support for AMD GPUs
VFB
- Improved Background layer called Image layer
- Added Foreground and Background folders in the fixed stack of Layers in VFB to prevent issues with Lens effects when using an image for Background
- Add Histogram in VFB
- Add thumbnail preview in the EXR header for Cloud Collaboration
Modified features
V-Ray
- Add Caustic multiplier to the cells in V-Ray Lister
- Displacement: Possibility to set pre-scaled vector texture
- Add grey VRayMtl into the override mat. slot in V-Ray Render settings
- Improve scene setup time in scenes with many lights and many instances
- Expose -renderhost argument for the V-Ray DR spawners when they are set as dispatchers
- Add a MaxScript command to import Cosmos assets by name
- Add Option for AI features in the installer
- USD-Export V-Ray render settings to usd
- Reveal the Viewport opacity filter parameter in the V-Ray Gaussian geometry UI
- Add generic/particle channels reading for VRayUserScalar in vrender
- Preserve Relative to BBox for old scenes and change the default for new scenes in order to have accurate results with the new settings for displacement in VRayMtl
- Do not open "Manage license server" link from Manage Chaos License Server button in Settings, if cloud licensing is selected
- Add support for GeomStaticMesh:Confusedmooth_uvs=0 in the new primitives
- Implement keep continuity for new subdiv primitives
- Cleanup related to displacement and normals for new subdiv primitives
- MappedTexture optimizations
- Compute displacement and cached normals for the new subdiv primitives on multiple threads
- Reimplement the export to vrmesh files for the new primitives
- Add support for object/world space vector displacement for new subdiv primitives
- Minor performance optimization for 2D displacement
- Add USD 0.25.05 to standalone
- Process alpha channel during Interactive denoising
- Improve time zones supported by the night sky
- Extend the exclude/include support for VRayLuminaire
- VRayMtl presets update in respect of recent changes related to OpenPBR shading mode
- Extend the exclude/include support for VRaySun
- Apply night sky improvements from Corona to VRay
V-Ray GPU
- Support for tyFlow's tyBitmap in V-Ray GPU
- Improve loading bitmaps on multiple GPUs
- Add an option to render GPU LC on the CUDA CPU device
- Write Z-depth render channel for Gaussian splats
- Add support for the new subdiv primitives on the GPU
- Avoid the max samples level GPU warning during interactive rendering
- Speedup bitmap loading by deferring color corrections to the GPU on bitmap access
VFB
- Add a UI option for Light Cache denoising to the VRayDenoiser render element
- Grey out "Blend frames" when OIDN or NVIDIA denoisers are used in VDenoise tool
- Improve VFB Layers performance
- LightMix can produce negative pixels with values very close to 0
- Minor performance improvement to Cryptomatte layer performance
- Add support for AI Enhancer workflow from EXR image source
Bugfixes
V-Ray
- Missing Render Elements with USD 0.25.05
- Endless IPR refresh if an instanced VRayPhysicalCamera is selected and Automatic vertical tilt is turned on
- Empty Compact and Slate Material Editor swatches after scene save and scene load with V-Ray 6.20
- IPR crashes when modifying any parameter from an edit poly modifier and VRayUVWRandomizer (by Particle ID) is used
- 3ds Max's common output does not consider the loaded image in the VFB when rendering with Polygon region
- DR2 CPU Camera with resolution override renders incorrectly
- VRayCryptomatte is not properly filled on DR2 local host rendering while OK on remote hosts
- IPR does not always reflect Exclude/Include Layer changes with sublayers
- VRayInstancer does not take in account alembic particle velocity channel when reading particles from VRayProxy
- Crash with VRayLister with active selection when trying to Reset layout with 3ds Max 2025-2026
- 3ds Max freezes and hangs when using Cosmos assets in large projects
- Many V-Ray GPU render setup parameters have wrong highlight if V-Ray Render setup UI was not used first
- VrayBitmap/Bitmap export to USD defaults to vertexColor in the uvgen_remapper as uv_set_name
- Deep output artifacts with environment fog "occluding" geometry
- TyBitmap is not rendering properly on Chaos Cloud
- Crash when rendering a sequence with overrides in tyFlow object properties using V-Ray GPU in 3ds Max
- Error dialog is shown when trying to view a .tx loaded in the VRayBitmap
- Vantage config file/changes are reset when starting Live-Link animation rendering from V-Ray for 3ds Max
- VRayUserScalar nested into VRayMultiSubTex is not considered when linked to refraction slot of VRayMtl
- DR2 builds <> Vantage live-link crashes after loading config scene and panning in max viewport
- Error dialog is shown when trying to view a .tx loaded as sequence in the VRayBitmap
- VRaySky intensity is ignored when a Sun node is specified and the scene is exported to V-Ray Standalone
- Inconsistent forest color on std rendering of exported Forest scene with enabled camera culling
- Inconsistent scripted .vrscene export on using incrBaseFrame
- Crash when deleting multiple lights selected in V-Ray Lister when the focus is on the lister
- 3ds Max crashes after submitting to Chaos Cloud scene with active camera in the viewport
- Check call sites of VUtils::getRenderGlobalContext()->getVRayRenderer() for potential issues with DR2 client-side dispatcher
- Discrepancies between 3ds Max, Standalone and V-Ray GPU when having instanced VRayDecal with opacity
- Assert in setProgress when saving a multichannel EXR and there is a region
- Edge visibility is not correct for triangle base meshes
- Excessive GPU Memory consumption caused by Decal in a specific scene
- Animated tyFlow instances are updated incorrectly in out-of-process IPR (also Vantage live link)
- Lighting from Moon is missing in reflections and refractions
- Exception with V-Ray Scene Converter trying to process specific Physical Material brought from SketchUp
- V-Ray decal disappear after change in IPR
- Crash when a disabled RenderChannelDenoiser with enable_blurred_denoising=1 is present
- VRay noise texture output cannot be set via maxscript
- Render time instancing integration crashes with custom materials
- Crash when loading the parameters of another VRayPluginNodeTex in SME
V-Ray GPU
- Trace Sets are not working in RT GPU
- Motion blur's Bias parameter is not taken into account
- Light's intensity multiplier does not work with textures and directionality set to 1
- Caustics intensity in V-Ray GPU doesn't match cpu
- Differences between CPU and GPU render results for a translucent/refractive VRayMtl with Coat darkening
- Wrong results with affect matte surfaces for VRayGaussianGeom and certain camera angle
- VRayDisplacementMod in subdivision mode breaks the shading of rigged objects
- V-Ray GPU Render Fails with CUDA Error 700 When Using VRayNormalMap in PlusMinusAverage Node
- VRayUserScalar and VRayMultiSubTex do not render correctly when using GPU
- Stars brightness in Night Sky affect Clouds differently in V-Ray GPU
- TexNoise is invalid on GPU when uvwgen is None
- TexBitmap with UVWGenProjection is invalid as bump map on GPU
- Rendering with RTX crashes when UVW channel 0 is used and specific broken geometry
- IPR scenes crash with the new bitmap loading set as default
- There are crashing standard tests with the new bitmap loading set as default
- Artefacts in VRayZDepth with gaussian splat behind object with opacity
- VRayGaussianGeom clipping mask with procedural texture in Object XYZ space doesn't match CPU
- Gaussian splats produce artefacts when the splat is behind object with opacity on GPU
- Fix broken geometry topology in OptiX
- Interpolated generic lists get only the last frame data when transferred over command queue
VFB
- Incorrect default tooltip being displayed in right side panel on widget with no tooltip
- VFB Render Region moves the Background layer
- Denoiser is enabled after starting render and Intel Open Image Denoiser produces black buckets
- Intel AI Denoiser does not denoise the Alpha channel properly
- Lens effect artifacts occur on Linux when saving to an 8-bit output with an exposure layer and gamma 2.2
Chaos V-Rayis a 3D rendering plugin available for all major 3D design and CAD programs. It works seamlessly with 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal. With V-Ray, artists and designers can explore and share their projects and render high-quality 3D visualizations. V-Ray has a large community of users and is recognized for its incredible versatility. V-Ray has been honored with a Sci-Tech Academy Award and an Engineering Emmy Award for bringing fully ray-traced photorealistic CGI to the film and television industries.
Chaos V-Ray 7 for 3ds Maxis designed to accelerate creation through cutting-edge technology while adding ease of use and faster and more efficient rendering. V-Ray 7 for 3ds Max redefines the traditional visualization workflow, enabling artists to speed up their creation process and deliver immersive experiences for their clients. With its innovative toolset, users can meet tight deadlines without sacrificing quality and accomplish more, faster. Environment creation is now quicker than ever, thanks to support for rendering with revolutionary Gaussian splats. Users can create captivating, interactive virtual tours directly within V-Ray's interface-no need for third-party apps. Custom region rendering in the VFB makes it easier to polish specific areas, while advanced control over scattered objects allows users to effortlessly achieve the desired look. V-Ray 7 also offers faster, more efficient rendering and introduces caustics support in V-Ray GPU, along with many other powerful features.
What's new in V-Ray 7 for 3ds Max
Chaosdevelops visualization technologies that empower artists and designers to create photorealistic imagery and animation across all creative industries. The firm's physically based renderer, V-Ray, has been honored with both an Academy Award and an Engineering Emmy for its role in the widespread adoption of ray-traced rendering in motion pictures and television.
Owner:Chaos Group
Product Name:V-Ray 7
Version:Update 3 (Build 7.30.02)
Supported Architectures:x64
Website Home Page :
Idézet:A kódrészlet megtekintéséhez be kell jelentkezned, vagy nincs jogosultságod a tartalom megtekintéséhez.
Languages Supported:english
System Requirements:Windows *
Software Prerequisites:pre-installed Autodesk 3ds Max 2021 -2027
Size:6.0 Gb


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