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HHW.hu Letöltések E-könyvek Külföldi könyvek Classic Game Programming on the NES Make your own retro video game

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Classic Game Programming on the NES Make your own retro video game
Nem elérhető book24h
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2026-01-02, 21:44
[Kép: 202b2cc63a845f35b7fef6a680f055c1.webp]
Free Download Classic Game Programming on the NES: Make your own retro video game
by Tony Cruise

English | 2024 | ISBN: 1633438015 | 320 pages | True/Retail PDF EPUB | 23.88 MB

Build your own retro games for the Nintendo Entertainment System.
Do you have an amazing idea for a NES game you've been itching to turn into reality?Classic Game Programming on the NESwill show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES.
InsideClassic Game Programming on the NESyou'll learn how to:
Use the 6502 Assembler language to create your own gameCreate and display tile and sprite graphicsPlay sound effects and musicProgram enemy AIBalance cycle times and memory usageDesign and develop your own action game from scratch
When you're developing retro games, it's dangerous to go alone-so take this essential guide!Classic Game Programming on the NESis an all-in-one handbook to the resources you need to start building for the NES. You'll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won't need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams.
Foreword by Philip and Andrew Oliver.
About the technology
Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination--no game dev experience or specialist programming skills required.
About the book
Classic Game Programming on the NESdistills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You'll learn about the NES's unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you'll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own.
What's insideThe tools of NES game developmentCreate and display tile and sprite graphicsSound effects and musicProgram enemy AI
About the reader
No game programming experience required.
About the author
Tony Cruiseis a legend in the field of retro games. In the 80's he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems.
The technical editor on this book wasDan Weiss.
Table of Contents
1 Let's program games!
2 Getting set up
3 Starting 6502 Assembler
4 Math, loops, conditions, and bits
5 Starting somewhere
6 Starting a game
7 Move and shoot
8 Enemy movement
9 Collision detection
10 Keeping score
11 Player collisions and lives
12 More enemies
13 Animations and more
14 Sound effects
15 Music
16 Where to from here?



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