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HHW.hu Letöltések Programok Numerion Carbon V3.0.1 For Maya (x64) - (353 MB)

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Numerion Carbon V3.0.1 For Maya (x64) - (353 MB)
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2025-09-28, 10:31
[Kép: g97pthb8l6th.png]

Numerion Carbon V3.0.1 For Maya (x64)

Windows x64 | Maya 2023-2024-2025-2026 | File size: 353 MB

Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.

? New Features
1 Physics Modelling

Run Carbon like a game engine - in Maya and Houdini !

Timeline-independent live simulation supports modelling of Carbon Cloths and Rigid Bodies.
This is 100% physically correct motion, not some sort of quasi deformer.

Game changer for simple tweaks and more complex draping - such as scarves or shirt sleeves.

Supports toggling the Carbon Stasis mode on a per object basis - freeze objects in space while still respecting collision and Cloth constraints.

? 2 Procedural Cloth Detangling
Carbon has long been recognized for the best Cloth simulation. Nothing beats Carbon's robust collision, speed, and realism, but some users can find it too technical and unforgiving.

With procedural detangling that all changes, as now Carbon is detangling your intersecting layers in real-time, as soon as it detects an issue occurring.

No matter whether you are already using Morphs to deal with intersections under the armpits or behind the knees, or if you have been using Colliders and struggle with intersecting animations . this is going to be even more robust now. We have been testing this technology on our most notorious scenes and have been blown away by the robustness and smooth behavior of this new Detangling. This is a game changer.

? 3 Physics LOD
Now you can iterate fast by running a low resolution Carbon Simulation and once you have the basic look, use that to drive a high resolution sim.

Physics LOD is very different to a geometric upres using a deformer.

With physics LOD
It generates physically correct detail
Collision is fully managed as it is running a full high resolution collision solve.
Taking advantage of the new Goal Pose Trail parameters, setting up Physics LOD is easy and only two parameters have to be manually tuned.

? 4 Easy Garment Import from Clo and Marvelous Designer
The latest Carbon Garment Processors make it easy to import garments from Clo and Marvelous Designer.

Artists using Carbon have been keen to simplify and speed up the process of taking Garments from Clo3D (or Marvelous Designer) and bring them to life with Carbon.

The new Garment Processors take you through the setup process in Houdini and Maya step-by-step, doing all of the heavy lifting, and taking advantage of exported XML information to set up stitching and crease angles. We support both welded and panel-stitched garment workflows.

? 5 Crease Angle Control
Crease angle Control is a feature that has been on the wish list for a while, but quite hard to implement - it has finally arrived in Carbon 3.0

You can now precisely set and animate angles on Carbon Cloth edges.

? 6 Point Mass Override
As an alternative to Density based mass distribution, we have added a direct Point Mass Override for Carbon Cloth and Carbon Tissue (Note: Carbon Tissue is only available in Houdini).

Using the traditional Density based approach, points are internally assigned a mass (in kg) based on the triangles, quads, or tetrahedrons that they are a part of. This ensures that variations in the size of triangles in your mesh tessellation do not have an impact on the behavior / weight of the Cloth.

If one side of the scarf has a lot more triangles (and therefore points) on one side than the other one, you typically wouldn't want one side being heavier than the other side. But, if you were to directly set a uniform mass for each point, you would get exactly that: One side being heavier than the other. And this is why a Density based mass distribution is usually preferred.

? What's New
3.0.1

Carbon Garment Processor CloTM Unwelded now also works without Deformer Geometry.
Optimize the Carbon Garment Processor CloTM Unwelded node for when no Render Panels or Render Details are provided.
Optimize the Carbon Garment Processor CloTM Welded node for when no Render Panels or Render Details are provided.
Optimize the Carbon Garment Processor for when no Render Panels or Render Details are provided.

? Carbon Cloth Material
Add numberQuads to preset dropdown.
Improve warning and error messaging.
Remove state/status text field and solely print to the Script Editor.

? Add Macros
Match Panel Names
Match Panel Order
Clean UVs To Points Group
Improve Goal Skin Viscosity documentation.

⋆?- - - - -☽───⛧ ⤝❖⤞ ⛧───☾ - - - -?⋆

⭐️ Numerion Carbon V3.0.1 For Maya (x64) - (353 MB)
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